//
//  VoidDead.h
//  Void Dead
//
//  Created by Sidney Just on 16.11.09.
//
//  Copyright © 2009 by Sidney Just
//  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated 
//  documentation files (the "Software"), to deal in the Software without restriction, including without limitation 
//  the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, 
//  and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
//  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
//  PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE 
//  FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 
//  ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

/*! \mainpage Void Dead 0.4.2 documentation
 *
 * 
 * <img src="http://vdead.kilu.de/logo.png" align="center" alt="Logo"/>
 * <div align="center"><a href="http://code.google.com/p/void-dead/">Project home</a></div>
 *
 * \section intro_sec Introduction
 * This is the API reference for Void Dead, an open source 2D engine for iPhone and iPod Touch OS.
 * <br>The svn revision for this reference is <a href="http://code.google.com/p/void-dead/source/detail?r=167">167</a>
 * <br>
 *
 * \section install_sec Installation
 * 1: Make a checkout from this <a href="http://void-dead.googlecode.com/svn/trunk/">SVN repo</a> or download the 
 * latest build from <a href="http://code.google.com/p/void-dead/downloads/list/">here</a>
 * <br>2: Create a new project and add the QuartzCore.framework, OpenGLES.framework and libz.dlyb
 * <br>3: Add the source code to the project
 * <br>4: Include the "VoidDead.h"
 * <br>5: Move the .fsh and .vsh files from the "Compile Sources" section of your target to the "Copy Bundle Resources" section
 * <br>6: Done, you can now use the engine.
 * <br>
 *
 * \section issues_sec Issues
 * If you encounter a bug or a problem, please open a <a href="http://code.google.com/p/void-dead/issues/list/">ticket</a> 
 * <br>
 */

#import "vdHeader.h"
#import "support/matrix.h"

#import "vdColor.h"
#import "vdAction.h"

#import "vdNode.h"
#import "vdLabel.h"
#import "vdShape.h"
#import "vdAtlasShape.h"
#import "vdParticleEmitter.h"
#import "vdTMXLayer.h"
#import "vdTMXNode.h"

#import "vdShapeContainer.h"
#import "vdAtlasShapeContainer.h"

#import "vdButton.h"
#import "vdMessageButton.h"
#import "vdDigit.h"
#import "vdCheckbox.h"
#import "vdTextField.h"

#import "vdView.h"
#import "vdKernel.h"

#import "vdTexNode.h"
#import "vdTextureContainer.h"
#import "vdTexManager.h"

#import "vdShader.h"
#import "vdShaderLib.h"
#import "vdRTTarget.h"

#import "vdEventHandler.h"
#import "vdEventReceiver.h"

#import "vdMisc.h"
#import "vdMacros.h"

